Design thinking is a mind-set that can help organisations understand and deal with complexity in a way that creates value for all stakeholders. But how does this work exactly and how can it be employed in everyday situations? This group facilitates a co-created practical exploration of how design thinking can help organisations deal with change and become better innovators. See More
Gamification is the application of game mechanics to business. It works. It increases involvement, engagement and motivation in a broad variety of situations. This group is here to explore what gamification CAN DO for service design. See More
This group facilitates the book project "This is Service Design Thinking. basics/tools/cases". Besides an open discussion on this project and map the flow of information regarding this project. Take part and tell us, where you first heard about it!
Discussion on how we value our design thinking...Can we visualise the value of design thinking all over the world? How will these values fluctuate in response to world events and how can we ensure that design thinking is fairly traded?
Social design is a participatory design approach to integrate marginalised communities. The aim is to produce knowledge on how service design can be used as tool in developing new service products and systems for improved social wellbeing.See More
The design patterns approach draws on the work of C. Alexander to create a "common" pattern language to depict design thinking practice(s). The "squiggle" used in our logo is used with permission from its creator, Damien Newman.
This group tries to gather all those people involved in teaching, lecturing, tutoring or assessing design thinking subjects.Share your approaches and get feedback! Let's learn together and improve our own skills & knowledge..See More